currently: shipping Tactus, wrestling zombies
I'm Jon — a casual developer making things I actually want to use. Sometimes that's a metronome. Sometimes it's a city full of zombies that judges me from my second monitor. casual.fridays is where it all lands.
A precision metronome, tuner, and stage monitor for musicians who take practice seriously. Started as something I built for myself — grew into something I'm genuinely proud of.
A Frostpunk/Banished-inspired survival city-builder, in development on and off since 2020 — mostly off, if we're being honest. Build farms, houses, walls and watchtowers, manage happiness and resources, research new tech, and try not to lose everyone to the horde outside.
Started in Unreal Engine 5, now built in Unity — after one too many nights losing to Blueprints instead of making progress, I ported the whole thing over. Best decision I made on this project. Full story in the devlog →
It has a full loop now — including a proper way to lose. Last playtest: 23 days survived, just under 9 hours played, died with 4,121 wood and zero food. Poetic, in its own way.
Zero art pass. All placeholder geometry. Systems before shine — it's the only way I've ever actually finished anything.
My first mobile release — a silly game built to inject a bit of extra fun into your evening out.
Read the story →While the bigger projects were still spinning up, I shipped a small skill for Alexa-enabled devices — my first published thing, ever.
Enable it →