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Category: Development

Introducing Tactus!

iMentronome is a precision metronome and music toolkit for iPhone and Apple Watch. It’s free — no ads, no subscriptions, no in-app purchases — and I intend to keep it that way. It started as something I built for myself, but it grew into something I’m genuinely proud of, so here we are.

Back at It: Adventures in Actually Making a Game

Well, it’s been a minute (or roughly 1,460 days, but who’s counting?).

When I last posted in 2020, I’d just had my grand revelation about starting small. I was full of optimism, armed with Unity Pro, and ready to make a modest RTS game inspired by Frostpunk and Banished. Then, you know, life happened. Projects got shelved, priorities shifted, and that game design document found itself buried under other files on my hard drive