Every entry
Devlog
The unfiltered version — releases, dead ends, and whatever's currently eating my evenings.
27 Oct 2026
Firstlight: Launch Date, and Testers Wanted on Android
Firstlight has been approved by Apple, and it now has a launch date: Friday 13 November on iPhone and iPad. Hopefully not an unlucky one.
1 Oct 2026
Firstlight: Play the Demo, Join the Beta
Firstlight, my god game for iPhone and iPad, is nearly finished. It's with Apple for review now, and before it launches I'd like more people to play it. There a…
17 Sep 2026
The Difficulty Selector Was Decorative (0.7.2 — Things That Were Never Actually Working)
0.7.1 was "the save file was lying to me." This one's a step further back: turns out some of it was never telling the truth in the first place, save file or not…
3 Sep 2026
The Save File Was Lying to Me (0.7.1 — Save Data You Can Trust)
Remember how 0.7.0 ended with "a stack of save/load fixes so all of the above actually persists properly"? Turns out that sentence was aspirational.
20 Aug 2026
Something New: Introducing Open City
I said in the last post there was something else in the works. Time to say a little more — emphasis on a little.
13 Aug 2026
Safe Zone Dev Update: Capture, Cure, and a World Worth Surviving In
I told myself not much had changed with Safe Zone since the last post. Then I actually looked at the changelog.
6 Aug 2026
New Look, New Home (And a Confession About "Starting Small")
If you're reading this, the site finally looks like it's from this decade. WordPress served me well for a long time, but between plugin bloat, update fatigue, a…
7 Apr 2026
Introducing Tactus!
Tactus is a precision metronome and music toolkit for iPhone and Apple Watch. It's free — no ads, no subscriptions, no in-app purchases — and I intend to keep i…
2 Mar 2026
Back at It: Adventures in Actually Making a Game
So, it's been a while. Life happened, motivation ebbed and flowed, and my zombie city-builder sat there patiently judging me from my second monitor. But I'm hap…
29 Jan 2026
Back at It: Adventures in Actually Making a Game
Well, it's been a minute or roughly 1,460 days, but who's counting?.
19 Nov 2020
A Game Development Blog
Well, not really.
2 Jul 2020
The King Stag
Our first app for mobile — a silly game to inject extra fun onto your evening out.
14 Nov 2019
Alexa Skill
While the bigger projects were still spinning up, I shipped a fun skill for Alexa-enabled devices: the Ghostbusters Quote skill.