Every entry

Devlog

The unfiltered version — releases, dead ends, and whatever's currently eating my evenings.

27 Oct 2026 Firstlight: Launch Date, and Testers Wanted on Android Firstlight has been approved by Apple, and it now has a launch date: Friday 13 November on iPhone and iPad. Hopefully not an unlucky one. 1 Oct 2026 Firstlight: Play the Demo, Join the Beta Firstlight, my god game for iPhone and iPad, is nearly finished. It's with Apple for review now, and before it launches I'd like more people to play it. There a… 17 Sep 2026 The Difficulty Selector Was Decorative (0.7.2 — Things That Were Never Actually Working) 0.7.1 was "the save file was lying to me." This one's a step further back: turns out some of it was never telling the truth in the first place, save file or not… 3 Sep 2026 The Save File Was Lying to Me (0.7.1 — Save Data You Can Trust) Remember how 0.7.0 ended with "a stack of save/load fixes so all of the above actually persists properly"? Turns out that sentence was aspirational. 20 Aug 2026 Something New: Introducing Open City I said in the last post there was something else in the works. Time to say a little more — emphasis on a little. 13 Aug 2026 Safe Zone Dev Update: Capture, Cure, and a World Worth Surviving In I told myself not much had changed with Safe Zone since the last post. Then I actually looked at the changelog. 6 Aug 2026 New Look, New Home (And a Confession About "Starting Small") If you're reading this, the site finally looks like it's from this decade. WordPress served me well for a long time, but between plugin bloat, update fatigue, a… 7 Apr 2026 Introducing Tactus! Tactus is a precision metronome and music toolkit for iPhone and Apple Watch. It's free — no ads, no subscriptions, no in-app purchases — and I intend to keep i… 2 Mar 2026 Back at It: Adventures in Actually Making a Game So, it's been a while. Life happened, motivation ebbed and flowed, and my zombie city-builder sat there patiently judging me from my second monitor. But I'm hap… 29 Jan 2026 Back at It: Adventures in Actually Making a Game Well, it's been a minute or roughly 1,460 days, but who's counting?. 19 Nov 2020 A Game Development Blog Well, not really. 2 Jul 2020 The King Stag Our first app for mobile — a silly game to inject extra fun onto your evening out. 14 Nov 2019 Alexa Skill While the bigger projects were still spinning up, I shipped a fun skill for Alexa-enabled devices: the Ghostbusters Quote skill.